During EA, localizations for these languages may be missing entirely or may be incomplete. Localization: Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified Chinese, Spanish (Latin American) and Turkish. It will of course be a priority to fix these. Savegames: We will strive to keep savegame compatibility during EA, however it may be technically infeasible to provide 100% backward compatibility in savegames and you may occasionally have to start a new game after updating to a new version.īugs and glitches: Although we strive to create a stable game experience, the game will be actively developed during early access and hence there will be a greater chance of bugs and glitches creeping up. Some of these planned voice overs may be missing or using placeholder versions during EA. Voice overs: Since the game uses a lot of dynamic text and hundreds of NPCs, we are planning to record voice-overs for only a limited subset of the dialog (greetings, companion introductions and main quest). Parts of the game may be too easy or too hard. Quest Content: A portion of planned quests may be missing entirely, and those in the game may be using placeholder maps, animations, etc.īalancing: Various aspects of the game may be poorly balanced. Unique Maps for Towns, Castles and Village: Although we plan to create unique maps for every town and castle in the game, it is a rather arduous process to create that many well designed maps and as such, different locations may share the same map during early access. Here are a few aspects you may need to know: However, due to the nature and scale of game that we have envisioned, there may be various problems or missing features and content during the course of early access. We are hoping to run a productive and efficient early access for M&B Bannerlord as well. These past experiences have taught us that it is vital to bring players in to help us iron out any issues and refine the game by utilizing feedback to bring it to the level that both our community and we expect. By working alongside our community we were able to deliver a unique gaming experience that players still enjoy to this day.
Mount and blade bannerlord features mod#
Playing cavalry with this mod is quite fun, and we recommend checking it out as it’s one of our favorites at the moment.“Early access is something that we are very familiar with: our first title, Mount & Blade, helped to pioneer this method of release back in 2005.
Mount and blade bannerlord features full#
With this mod you can ram enemies at full speed and destroy them with ease. This mod makes your horse damage relative to how fast its moving. If you feel as though horses don’t deal enough damage in the basic Bannerlord game, this mod might be the one for you. Xorberax’s Deadly Horse Charges mod makes a simple tweak that ends up having a huge game impact. Tournaments XPanded now contains a variety of features that make tournaments a lot better, including Tournament Prize features and Tournament XP features. This mod originally added XP to tournaments, but that feature has since been patched. It sounds simple, but it turns out to be quite a useful mod that saves a lot of time and frustration. The Settlement Icons mod adds a blue exclamation mark above each settlement that has missions available. Currently you need to travel all the way to the settlement which can prove to be a massive waste of time. In Bannerlord, figuring out which settlements contain NPCs with missions can be a bit of a hassle. Check this mod out if you want some additional options like hair and eyebrow styles, and more character sliders to edit. The default Bannerlord character creator is fairly versatile, but still leaves a lot to be desired. You also have the ability to modify NPC appearances with the Detailed Character Creation mod. This mod opens up some additional character customization options like weight, build, and age.